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Program

Thursday, March 31 • 08:55 - 09:20
S12-14 Digital Archaeological Dissemination: Eleniana Domus in Rome

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Digital Archaeological Dissemination: Eleniana Domus in Rome

Tommaso Empler

Abstract
The research project has the aim of a virtual reconstruction and dissemination of Eleniana Domus in Rome through the use of Digital Technologies.
The historical site, associated to the excellent state of preservation and the musealization process, makes the Eleniana Domus a great subject for developing innovative research and applications of virtual reconstruction and interactive dissemination directly on the site.
3D modeling is done with Blender, an Open Source 3D modeling software, which has in its structure of programming a "game engine", that can simultaneously handle multiple events, which allow a display/navigation in "real time" of the Domus.
Interaction enables new ways to visit and learn, through the use of instruments that can detect the actions and movements of the visitor/scholar himself, turning them into human/machine instructions. The procedure, developed in a digital way, allows multiple exploratory permutations/variations of informations on a single object, for a better understanding of the phenomena and/or nature of the object itself.
The procedure at the base of this pipeline includes a series of transactions that are connected one to the other:
1) detection of the object or area of interest using a 3D laser scanning survey. In this way it is possible to obtain a 3D model with the double function of representing the object itself and, at the same time, allow the use of Cartesian coordinates (x, y, z), of each point of the model, to plan the mode of interaction of the scholar on the site;
2) development of an interactive design application and set up an effective interface of interaction man/machine;
3) creation of human/machine interaction by the use of tools created for video game, as a Kinect or a leap motion;
4) preparation of a stage where occurs the release of the interacive information, defining the interactive area (box, corner, wall) and placing in tools of input/output (projector, kinect, Leap 3D motion).

Moderators
avatar for Carlo Bianchini

Carlo Bianchini

Professor, Dept. of History, Representation and Restoration of Architecture, Sapienza University of Rome
avatar for Carlo Inglese

Carlo Inglese

Associate Professor, Sapienza University of Rome
avatar for Alfonso Ippolito

Alfonso Ippolito

Associate Professor, Sapienza University of Rome

Speakers
avatar for Tommaso Empler

Tommaso Empler

Scientific Manager of Laboratory of Visual and Digital Studies in Architecture, Sapienza University of Rome - Department of History, Representation and Restoration in Architecture
BA Certificate of Higher Education in Architecture in 1992 at Sapienza University of Rome. PhD degree in 1998. Researcher in 2010. Since 1998, as external lecturer, teaches Computer Graphics at “Valle Giulia” Faculty of Architecture - Sapienza University of Rome. From 2002 to... Read More →


Thursday March 31, 2016 08:55 - 09:20
Domus Academica, Gamle festsal

Attendees (8)